Exit intent, before VSL viewers bounce
Catch the viewer on their way out, at the back button, the close button or a tab switch, and show one designed message.
- Triggers
- Close, back, tab switch
- Timer-based
- No
- Message
- One designed overlay
- Cooldown
- Shown once
- Measured
- Shown and clicked
Real exit signals, one polite message
Not a timer, and never a nag.
It watches for leaving behaviour
Pointer heading for the close button, the back button, or a tab switch. Real exit signals, not a timer.
One designed overlay
You design the message once, on a canvas, and the player shows it at the moment they leave.
A cooldown keeps it polite
Shown once, then it stands down. The viewer is never nagged into resenting the offer.
The cheapest sale is the one about to leave
That viewer already paid for your attention with theirs. Every recovery shows up in the numbers.
The whole player, on every plan
Questions about Exit Intent
What triggers the exit message?
Real leaving behaviour: the pointer heading for the close button, the back button, or a tab switch. It is not a timer.
How do I design the message?
Once, on a canvas, like every other player state. The player shows it at the moment the viewer leaves.
Will viewers see it repeatedly?
No. It is shown once, then a cooldown stands it down.
Can I measure it?
Yes. Shown and clicked land in analytics like every other event.